/* HEADLINE SLOT — the ONE stylesheet.
   ⛔ Before this file existed the design system lived in three places: the game
      page inline, the server-rendered SHELL, and the mockup. They had already
      drifted — three different sizing units (cqh / vh / vw) and four selectors
      redefined in two files. Tokens and shared furniture live HERE now. */
:root{
  --cream:#e7e4dc; --ink:#111; --grn:#0fb552; --red:#ff2d20;
  --grey:#5a5a5a; --faint:#9a958c;
  /* ⛔ THE version string. Bump here and every surface follows — it was 'POC'
     on the game and 'v1.7' on the mockup because each carried its own copy. */
  --version:"v6.2";
  --display:Anton,Impact,sans-serif;
  --ui:Archivo,system-ui,sans-serif;
  --mono:"JetBrains Mono",ui-monospace,monospace;
}
*{box-sizing:border-box}
html,body{margin:0;padding:0}
body{background:var(--cream);color:var(--ink);font-family:var(--ui);
  -webkit-font-smoothing:antialiased;min-height:100vh;
  background-image:radial-gradient(#00000010 1px,transparent 1px);background-size:3px 3px}
img{display:block;max-width:100%}
a{color:inherit}

/* masthead — identical on every surface */
/* ⛔ THE TITLE MOVED ON EVERY PAGE. space-between centres nothing: the left
   chip and the right meta are different widths on each surface, so the middle
   drifted. Three equal columns pin it. */
.mast{background:var(--ink);color:var(--cream);padding:9px 14px;
  display:flex;align-items:center;gap:12px;
  position:relative;min-height:36px}
/* ⛔ `1fr` IS `minmax(auto,1fr)` — it has an implicit min-width of its CONTENT,
   so a long right-hand meta ("WEEK 10 · DAY 6 · DEFENDED 5 DAYS") outgrew its
   share and shoved the centred title left. It measured 0px offset only because
   the page I checked happened to have SHORT meta text.
   minmax(0,1fr) lets the column be narrower than its content; the meta then
   truncates instead of pushing. */
/* the meta may never reach the centred title: cap it at just under half the
   bar, minus the title's half-width, and ellipsis the rest. */
.mast small{text-align:right;min-width:0;max-width:calc(50% - 70px);
  overflow:hidden;text-overflow:ellipsis;white-space:nowrap}
/* ⚠️ margin-left:auto (not space-between) keeps the meta right-aligned whether
   or not the version chip is present — production ships without the chip. */
.mast small{margin-left:auto}
.mast .h,.mast h1{margin:0;font:400 17px/1 var(--display);text-decoration:none;
  color:var(--cream);white-space:nowrap;
  position:absolute;left:50%;top:50%;transform:translate(-50%,-50%)}
.mast .h:hover{color:var(--grn)}
.mast small{font:700 8.5px/1 var(--ui);letter-spacing:.2em;color:var(--faint)}
/* ⛔ NOT GREEN. Green is this property's "you were right" signal and its only
   call to action; a green chip in the masthead competes with both for the eye
   while saying nothing a player cares about. Owner keeps it in production, so
   it has to read as a quiet build stamp — dim type on the masthead's own black. */
.ver{font:700 9px/1 var(--mono);letter-spacing:.06em;color:#6f6a63;
  background:transparent;border:1px solid #3a3733;padding:3px 5px;border-radius:2px}
.ver::after{content:var(--version)}
.wrapx{max-width:min(100%,1180px);margin:0 auto;padding:14px 20px 44px}
/* ⚠️ Below 560px there is no room for three masthead columns. The meta is
   dropped rather than truncated to an unreadable stub — week and day are
   already in the subline directly beneath. */
@media(max-width:560px){ .mast small{display:none} }

/* the block-shadow card, used by artwork plates and hall-of-fame tiles */
.plate{border:3px solid var(--ink);padding:9px;box-shadow:9px 9px 0 var(--ink);
  transform:rotate(-.8deg);background:var(--cream)}
.plate img{width:100%;aspect-ratio:1;object-fit:cover}

/* audio transport — was defined twice, in two different sizes */
.tri{width:0;height:0;border-left:10px solid currentColor;border-top:6.5px solid transparent;
  border-bottom:6.5px solid transparent;margin-left:2px}
.pause{width:9px;height:12px;border-left:3px solid currentColor;border-right:3px solid currentColor}

/* buttons */
.btn{background:var(--grn);color:#0d0e10;border:0;cursor:pointer;font:700 10px/1 var(--ui);
  letter-spacing:.2em;text-transform:uppercase;padding:14px 20px;box-shadow:3px 3px 0 var(--ink)}
.btn:hover{background:var(--ink);color:var(--cream);box-shadow:3px 3px 0 var(--grn)}
.btn2{background:var(--ink);color:var(--cream);box-shadow:3px 3px 0 var(--ink)}
.btn2:hover{background:var(--cream);color:var(--ink)}

.sitenav{text-align:center;padding:26px 20px 40px;font:700 9px/1 var(--ui);
  letter-spacing:.2em;text-transform:uppercase;color:var(--grey)}
.sitenav a{color:var(--ink);text-decoration:none;border-bottom:2px solid var(--grn);padding-bottom:2px}
.sitenav span{margin:0 12px;color:var(--faint)}

/* ── footer: the same on every surface ─────────────────────────────────────
   ⚠️ The game had no identity below the fold at all — a player who scrolled hit
   raw background. Every other surface ended differently too. One rule now. */
.foot{border-top:3px solid var(--ink);margin-top:40px;padding:16px 20px 34px;
  display:flex;flex-wrap:wrap;gap:10px 20px;align-items:baseline;
  max-width:min(100%,1180px);margin-inline:auto}
.foot b{font:400 17px/1 var(--display);text-transform:uppercase}
.foot nav{display:flex;gap:14px;flex:1}
.foot a{font:700 8.5px/1 var(--ui);letter-spacing:.2em;text-transform:uppercase;
  color:var(--ink);text-decoration:none;border-bottom:2px solid var(--grn);padding-bottom:2px}
.foot small{font:700 8px/1.6 var(--ui);letter-spacing:.18em;text-transform:uppercase;color:var(--grey)}
/* ⚠️ The contact address sits INSIDE .foot small, which would otherwise inherit
   `.foot a`'s nav styling and read as a fourth nav item. Kept at the small's own
   size and weight so it reads as a sign-off, not a destination. Uppercase is
   deliberate — every other word in this footer is, and a mailto carries the real
   lowercase address in its href regardless of how it is drawn. */
.foot small a.mail{font:inherit;letter-spacing:inherit;color:var(--ink);
  text-decoration:none;border-bottom:1px solid var(--grn);padding-bottom:1px}
.foot small a.mail:hover{color:var(--grn);border-bottom-color:var(--ink)}
@media(max-width:640px){.foot nav{flex-basis:100%;flex:none}}

/* ── slot page vertical rhythm ──────────────────────────────────────────────
   The kicker sat almost on the baseline of a 100px numeral and the blocks below
   drifted; these set one rhythm instead of six ad-hoc margins. */
.kicker{margin:0 0 6px}
.issue{margin:0 0 12px !important}
.holds{margin:0 0 14px !important}
.slot h2{margin:0 0 5px !important}
.slot .label{margin:0 0 2px}
.acts{margin-top:18px !important}
dl{margin-top:22px !important}
.pullquote{margin-top:24px !important}

/* ── prev / next between award pages ───────────────────────────────────────*/
.slotnav{display:flex;justify-content:space-between;gap:12px;margin-top:26px;
  border-top:3px solid var(--ink);padding-top:12px}
.slotnav a,.slotnav span{font:700 8.5px/1.5 var(--ui);letter-spacing:.18em;
  text-transform:uppercase;text-decoration:none;color:var(--ink);max-width:46%}
.slotnav a:hover{color:var(--grn)}
.slotnav .none{color:var(--faint)}
.slotnav b{display:block;font:400 15px/1.15 var(--display);text-transform:uppercase;margin-top:3px}
.slotnav .nx{text-align:right}
/* ⚠️ The direction kicker. Small, grey, above the slot number — it carries the
   meaning the arrow alone cannot ("newer" vs "earlier in the list"). */
.slotnav i{display:block;font-style:normal;font:700 7.5px/1 var(--ui);
  letter-spacing:.22em;color:var(--grey);margin-bottom:5px}

/* ── recent winners strip on the game page ─────────────────────────────────*/
.recent{border-top:3px solid var(--ink);margin-top:34px;
  padding:14px 20px 0;max-width:min(100%,1180px);margin-inline:auto}
.recent .sh{display:flex;justify-content:space-between;align-items:baseline;margin-bottom:10px}
.recent .sh b{font:400 17px/1 var(--display);text-transform:uppercase}
.recent .sh a{font:700 8.5px/1 var(--ui);letter-spacing:.18em;text-transform:uppercase;
  color:var(--ink);text-decoration:none;border-bottom:2px solid var(--grn)}
.recent .row{display:grid;grid-template-columns:repeat(5,1fr);gap:11px}
@media(max-width:820px){.recent .row{grid-template-columns:repeat(3,1fr)}
  .recent .row a:nth-child(n+4){display:none}}
@media(max-width:520px){.recent .row{grid-template-columns:repeat(2,1fr)}
  .recent .row a:nth-child(n+3){display:none}}
.recent .row a{display:block;text-decoration:none;color:var(--ink);
  border:3px solid var(--ink);padding:6px;box-shadow:4px 4px 0 var(--ink);transition:.12s}
.recent .row a:hover{transform:translate(-2px,-2px);box-shadow:7px 7px 0 var(--grn)}
.recent img{width:100%;aspect-ratio:1;object-fit:cover}
.recent .no{font:700 8px/1 var(--ui);letter-spacing:.2em;color:var(--grn);margin-top:6px}
.recent h4{margin:3px 0 0;font:400 13px/1.05 var(--display);text-transform:uppercase}
.recent p{margin:2px 0 0;font:700 7.5px/1.4 var(--ui);letter-spacing:.12em;
  text-transform:uppercase;color:var(--grey)}


/* ── PRODUCTION BUILD (tools/promote.py) ─────────────────────────────────────
   ⚠️ The version chip SHIPS in production — owner ruling 23 Aug. It is styled as
      a quiet build stamp rather than hidden, so nothing is stripped here.
      Kept as an anchor so the promoted stylesheet is always distinguishable
      from staging's by more than a version number. */
